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William Martone
William Martone
Freelance Concept Artist / Illustrator
Lincoln Park, United States

Summary

I'm a concept artist and illustrator with a strong foundation in visual storytelling and game development, blending technical skill with a passion for immersive worlds. Over the years, I've contributed to both published and in-development projects, thriving in collaborative environments and adapting quickly to meet creative challenges. Utilizing industry standard techniques, I approach each project with flexibility, efficiency, and a genuine enthusiasm for the craft. I'm especially drawn to roles that value imaginative worldbuilding and team-driven problem-solving—qualities I strive to bring to every creative endeavor. If you're interested in exploring how I can help your team develop its vision please reach out to me!

Skills

Concept ArtIllustrationGraphic DesignFine Art

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Premiere
Premiere
InDesign
InDesign
Unreal Engine
Unreal Engine
After Effects
After Effects
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Blender
Blender

Productions

    • Video Game
      Strawhart
    • Year
      2022
    • Role
      Graphic Artist
    • Company
      Cypher Creations

Experience

  • Concept Artist at Not Half Bad Games
    Remote
    May 2025 - Present

    - Developed environment and prop concept art for translation into game

    ready assets.

    - Coordinated with 3D artists throughout the pipeline to maintain visual

    accuracy and design intent.

    - Delivered high quality final game art and marketing assets

  • Concept Artist at Indie Games Startup
    Remote
    April 2025 - Present

    • Defined the visual direction of the game.

    • Developed comprehensive character concept packages, including ideation,

    iteration, turnarounds, and callouts.

  • Concept Art Lead at Dragonjar Studios
    Remote
    February 2025 - June 2025

    • Project Management: Overseeing the art pipeline, ensuring timely delivery

    of assets, and maintaining quality standards.

    • Cross-functional collaboration to align artistic vision with overall project goals.

    • Artistic Direction: Defining and maintaining the visual style of projects,

    ensuring consistency across all art assets.

    • Leadership: Managing and mentoring a team of artists, providing feedback,

    and support towards professional growth.

  • Concept Artist at Penniless Games
    Remote
    August 2023 - June 2024

    - Created turnarounds and orthographics for 3D modelers, ensuring accurate

    asset translation into production.

    - Developed mood and keyframe illustrations to establish the visual tone and

    storytelling elements of the project.

  • Graphic Designer at DNR Studios
    Remote
    February 2022 - December 2023

    • Created compelling graphics for merchandise and promotion purposes.

    • Layout design and formatting for the 2023 DNR fan cookbook

  • Game/Marketing Artist at Cypher Creations
    Remote
    June 2021 - March 2022

    • Strawhart - Published 2022.

    • Created environment and character art assets, UI and key marketing art.

  • Graphic Design Intern at Well Woven Inc.
    New York, United States of America
    September 2017 - September 2018

    Designed ads for Facebook and Instagram, website banners, and product catalogs.

  • 3d Artist Intern at Kim Wendell Design
    New York, United States of America
    June 2017 - August 2017

    Created and textured assets for architectural visualization projects as well as color correcting and compositing final images.